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Need help with your Unreal Engine project?

Greetings! 👋

I'm Sean Campbell, a long time Unreal Engine advocate and former Principal Engineer at Epic Games. After 16 years of full time AAA development, I turned indie and set out to offer my services to the world


Services

  • Software Development Contracting

    • Languages: C++, Blueprints

    • Areas of Expertise: Gameplay, Systems, Multiplayer, Prototyping, Physics, Tools, Build Pipeline

    • Optimization: CPU, Bandwidth

    • Debugging: Bug Fixes, Memory Leaks, Memory Stomps

  • Consulting

    • Best practices for code, assets, naming, version control, etc

    • In turbulent times, I can offer an outsider's unbiased analysis as well as a plan for righting the ship

 

...and more. If you have something in mind that's not listed here, chances are pretty good that I've seen it before and can still offer assistance!


Why hire me?
Track Record 💪 - I contributed to several highly successful products in the last decade: Fortnite, Rocket League, Sideswipe, and H1Z1. I was fortunate to have been recognized with multiple promotions over the course of these projects

Dual Perspectives 👁️ - Having spent many years as both a 3rd party licensee as well as an employee of Epic itself, I'm fluent in how to solve problems "The Unreal Way". Often, just knowing that the desired functionality already exists can save a lot of time!

Breadth-First Career 🎮 - I've encountered a variety of team sizes and project scopes, from 1v1, to Battle Royale, all the way up to MMOs. This broad exposure has guided me to contextualize the dev process in a way that best fits the constraints of the team at hand

 

Value Mindset 📈 - At the end of the day, software is ultimately a mean to an end: shipping products. Since priorities change and we may need to move the goalpost, I will continuously focus on your project's specific needs right now; nothing more, nothing less.  

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